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SketchyPhysics camera testing with controllable car
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Do not download directly into model! You need SketchyPhysics 2.0 beta to play the animation. You can download it here: http://code.google.com/p/sketchyphysics2/downloads/list. I've improved this SketchyPhysics project again. The new feature is the camera. Like in a racing game, it will stay behind the car! Now, the camera isn't very smooth, but it does work. Getting this right took me hours. It was harder than I ever imagened. To see how it works, turn on the hidden geometry. This will show 3 hidden boxes. One of them is in front of the car and is only there to keep the balance right. The other 2 are needed for the camera. The camera is set to track the box that's the closest to the car. The camera is also set to follow the other box behind the car. When you press the "Behind car" scene while the hidden geometry is on, you'll see that the camera point is sort of in that box. To set the camera, I right-clicked on one of the boxes and clicked Entity Info. Then I gave them a name like 'follow' or 'track'. Then I right-clicked on the "Behind car" scene and selected Scene Manager. There I gave the scene the following description: "Camera track track. Camera follow follow". I hope you like it. It's a fully controllable car. You can control it with a controller.
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sketchyphysics2, sketchyphysics, sketchy, physics, car, controllable, beta, controller, xbox, 360, xbox_360, animation, animate, sketchup, tires, camera |
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